Stencil buffer functionality is now fully implemented for OpenGL and DirectX in the engine. Here's a video of a simple mirror plane object for the movie database..
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The main goal of this project is to write a media centre type application using a 3D engine and Pascal Script. Anyone can use the engine via the scripts to write almost any kind of functionality. For example, a video/audio player using DirectShow, a CD ripper, small games etc. So it's more than just a media player. I'll be using this blog to chart some progress as it happens, with screenshots and videos. If the project interests you, give me a shout.
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